Monday, April 20, 2009

Presentation outline by Margaret Leung Foon Ming

"As We Become Machines: corporealized pleasures in video games"
By Martti Lahti




Suggestion:
A "new cyborgian relationship" between players and technology is attempted to erase the boundary between the virtual and the real.
Claims:
video games as a unique "paradigmatic site for producing, imaging and testing different kinds of relations between the body and technology in contemporary culture."
"games actually anchor our experience and subjectivity firmly in the body or in an ambiguous boundary between the body and technology."

Her argument consists of two view points:
1. the dissolution of the boundary between players and the game world.
3D graphics, rumble packs, joysticks, pedals and wheels produce the physical immersion with the game world. --> "corporatization of perception”.
First person point of view -->representation of their bodies.
The bodily experience will create “a hybrid condition resonant with the cyborg”.

2. video games encourage a merger between perspectives and subjectivities with the onscreen world.
The virtual self can be created and customized
The pleasure-->the ability to control and construct the body we desire, the ability to ‘try on’ different bodies and to ‘trespass or toy with racial and sexual boundaries’.
Conclusion:
Video games focus on an immaterial and disembodied vision in a virtual world but at the same time offer players to rethink our “bodies.
"the body is a site where sensory stimuli are registered"
Video games WILL NOT turn players into cyborgs
but build up a close relationship with each others.

5 comments:

  1. your presentation is appreciated!

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  2. I think margraet did well in her presentation since she has summerise the most important point and explain to us clearly, and the time control is good also.

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  3. foonming, you did well in your presentation, your reading is very difficult, i cant understand with some points, however, you give me a very clear statement during your presentation. you gave me a new idea of the relationship between cyborg and video game.
    Thank you!

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  4. Margaret, fristly your outline was very clear and provided some important points that it made us easily to understand your presentation. Your presentation was well. You can figure out how playing video games affect us. I have a more clear understanding about the video influence our identity. Thank you! Guts up! :)

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  5. hey foon ming~ i guess maybe you're partly correct, online gaming will not turn ourselves into cyborg. But surely some of the people will feel connected with the online game, just like they are taking drag, they just cant get rid of it once they immerse themselves into the game.

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